Using the Puppet Pin Tool
Philip Ebiner
Lessons
Class Updates & My Favorite CC 2020 Updates
06:22 2Understand the After Effects Workspace
05:39 3Starting a New Composition
08:15 4CC 2018 Update - Starting a New Composition from Footage
01:55 5Adding Media to Your Project and the Timeline
05:08 6Using the Basic After Effects Tools
10:20Create a Perfect Circle, Alignment, and Shape Colors
03:04 8Working in the Timeline
10:59 9Layer Properties
08:57 10Quiz: After Effects Basics
11Animating in After Effects
07:35 12Position, Scale, and Rotation Animations
05:17 13Tips to Make Your Animations Look More Nautral
04:21 14Using the Graph Editor
05:32 15Challenge - Bouncing Ball
01:01 16Solution - Bouncing Ball
13:00 17Quiz: Animating with Keyframes
18Working with Solid Layers and the Ken Burns Effects
07:07 19Working with Shape Layers, Strokes, and Paths
06:24 20Adding Layer Styles like Drop Shadow, Bevel, and Gradients
03:44 21Shape Effects - Trim Path Animations, Wiggle, and Zig Zag
05:54 22Quiz: Shapes and Solid Layers
23Track Matte Animations - Make Layers Appear and Disappear
08:37 24Using Pre-Compositions to Group Layers
05:34 25Easily Reverse Complicated Animations
02:14 26Playing with Time
05:54 27Blend Modes
06:05 28Stabilize Shaky Footage
04:04 29CC 2018 Update - Previewing and Favoriting Fonts
00:46 30CC 2019 Update - Responsive Design Time
03:36 31CC 2019 Content Aware Fill
03:55 32CC 2019 Create Motion Graphic Templates
08:37 33Quiz: Important After Effects Skills
34Intro to Motion Graphics Projects
00:53 35Clean Lower Third
09:22 36Logo Reveal Animation Bumper
13:25 37Colorful Transition
16:59 38Text with Mask Path Animation
10:05 39Text Bubble Animation
13:39 40Weather App 1
16:41 41Weather App 2
08:21 42Weather App 3
06:59 43Quiz: Motion Graphics Projects
44Flat Animation Challenge
02:47 45Phil Designs his Flat Animation Scene
01:23 46Animating Fireworks with the Repeater Effect
15:02 47Removing Green Screen Background
06:46 48Adding a Background that Matches the Foreground
07:55 49Adding Motion to a Still Image with the Puppet Tool
06:26 50Adding Movement with the Ripple Effect
06:07 51Quiz: Flat Animation Challenge
52Intro to 3D
10:04 53Swinging 3D Text Animation
12:11 54Build Out Your 3D Composition
05:47 55Animating Our 3D Scene
07:38 56Create Stars in After Effects
05:11 57Quiz: Green Screen (Chromakeying)
58Using the Rotoscope Tool
06:55 59Cleaning Up Your Edges
07:21 60Finishing Our Rotobrush Animation
07:33 61Quiz: 3D Animations and the Camera Tool
62Easy Screen Replacement with Masks
09:56 63Replacing a Screen Version 2
13:49 64Screen Replacement with Mocha
07:13 65CC 2019 Update - Native Mocha AE Plugin
05:08 66Quiz: Rotoscoping
67Using the Puppet Pin Tool
04:33 68Animating Your Puppet Pins
03:04 69Animated Blinking Eyes
08:21 70Adding Perspective with Animated Clouds
07:10 71CC 2018 Update - Advanced Puppet Pin Tool
02:08 72Quiz: Screen Replacements
73Applying Text Animation Presets
05:59 74Create a Page Turn Effect with CC Page Turn
10:05 75Radial and Linear Wipes
03:20 76Color Correction in After Effects
03:33 77CC 2019 Update - Selective Color Adjustments
03:25 78Quiz: Puppet Tool Animations
79Motion Tracking Basics
09:51 80Tracking Text and Visual Effects to Video Clip
06:21 81Tracking Rotation and Scale
11:33 82Adding Details to Our Text
04:04 83Quiz: Motion Tracking
84Intro to Character Animations
01:31 85Design Your Character
14:32 86Rigging Your Character
02:50 87Animating Our Character
09:55 88Adding the Animated Background
09:12 89Adding Details to Character Movement
06:46 90Adding the Paper Cut Out Look
05:29 91Quiz: Character Animations
92Exporting an H264 File from After Effects
07:03 93Exporting from After Effects with a Transparent Background
04:03 94Exporting from After Effects through Adobe Media Encoder
04:40 95CC 2018 Update - Exporting an Animated GIF from Adobe Media Encoder
02:14 96Create an Animated GIF from After Effects CC 2017
07:03 97Audio Tips for After Effects
02:19 98Working with Premiere Pro
05:54 99Quiz: After Effects Workflow & Tips
100Expressions Basics
07:24 101Animate a Flickering Light with Expressions
17:35 102Quiz: Expressions
103Conclusion
00:44 104Final Quiz
Lesson Info
Using the Puppet Pin Tool
Welcome to this brand new section of the after effects course in this section we're going to be learning the puppet tool and animating this graphic right here. So I've included this project file if you want to follow along and see what I've done. Or you can build it from scratch using this owl dot ai. It's an illustrator file. And we'll be walking through this complete project. So find that and import it into your project. Create a new composition. 1920 x 1080 is fine. And I'm going to call it owl. Now bring in this owl dot Ai file. Place the owl in the middle of your composition. Just by putting it on the timeline, you'll notice that it's kind of small. And when I increase the scale, the resolution doesn't look that great. Well after effects has this great thing when you're working with vector files or illustrator files and it's called continuous rationalization. And it's this column right here. It's the one middle that we haven't talked about yet. This little it looks like a little s...
tar. What happens when I turn that on is all of the edges becomes sharp. So if you're using vector objects, you can actually scale up past 100% and still preserve the quality. So the first thing we're actually going to do is put this owl into another composition because we're going to be using this as a pre composition where we add the blinking eyelids, which is going to be better if we put it in a pre comp. But let's do that later. So first take the alchemy that you just created and drag it into another composition and just call us owl flying. I'm just gonna call alpha line too so I can separate from the other one. Next we're going to take our puppet pin tool and we saw this in an earlier lesson. But I want to go over it in just a little bit more detail. So when you click on that and then you hover over and select one of your layers and then click on one of your layers. You actually put pins into your layer and think of these as pivot points where if you select a pin you'll be able to move it around. Now with one pin it just moves the entire owl around. But when I put two pins in and I try to move one around. The other pin is stuck. So it's kind of like a puppet where you are attaching strings to different parts of your image. And this works good for this kind of character icons or graphics where it has a transparent background. So for this animation we can literally do it with four pins. So two on where the owls kind of shoulders are where the wings attached to its body and then one on each wing. Like. So because we're going to be able to animate these pins and you can see just by clicking and dragging, we can move the wing up and down. And now the rest of the body kind of stays where it is. You do get some subtle sort of distortion in the eyeball and in the ear when you do that, especially when you go to an extreme. So to combat that we can put more pins around our owl's face. So that when we do move the wing, just the wing moves. If you really want to get intricate with how a wing can move, you can put pins say here and here and then you can move them kind of separately. So you can animate this end of the wing and then also move this part of the wing up and down. If you want to do that one thing you'll notice though if I move this wing like so it's kinda hard for you to see. But you see this little little brown spot right there, that's just a distortion that we don't want. And that has to do with this mesh right here. So let me actually undo that move. And you'll notice if I zoom in really far on my mesh and I go down to where that little spot is. It's like a little cutout. This mesh isn't covering it and we want the mesh to cover all parts of our island. You can see it down here as well. And if I move this pinup, whoops part of its body gets left behind so we don't want to expand the mesh. And you have this option right here. It's set to three. But we can expand it to 10 or so. So that's the first thing that I do. When I look at the mesh, I make sure that it's covering our entire object. Cool. So now I can turn that off and that's pretty much setting up our pins. And the next lesson, we're going to be animating our owl and creating that flapping motion.
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