Creating a 3D Earth Using Mesh Presets
Jesús Ramirez
Lesson Info
4. Creating a 3D Earth Using Mesh Presets
Lessons
Class Introduction
03:03 2Understanding 3D - Concepts and Principals
07:03 3Working with Photoshop's 3D Interface
11:02 4Creating a 3D Earth Using Mesh Presets
01:39 5Texturing 3D Objects in Photoshop
18:05 6Finalizing 3D Object in Photoshop
05:48 7Project Intro: Create a Flyer Using 3D Models and Adobe Stock Templates.
02:55 8Customizing and Importing Adobe Stock Assets
03:31Compositing 3D Objects in Photoshop
08:12 10Create and Animate 3D Characters in Adobe Fuse
04:01 11Customizing 3D Characters in Fuse CC
05:39 12Importing Fuse CC Characters into Photoshop
03:33 13Compositing and Animating Fuse CC Characters in Photoshop
16:09 143D and 2D Assets in Adobe's Project Felix
06:43 15Compositing 3D elements in Project Felix
11:23 16Working With Project Felix Renders in Photoshop
03:28Lesson Info
Creating a 3D Earth Using Mesh Presets
Now we're going to talk about creating a 3D, or creating a 3D Earth. and we're going to use a mesh preset for that. So let me just... I'll delete this file, that's fine. I'll create a new layer and I'm just going to call it "Earth". And I'm going to click on the 3D panel and you can also create your 3D presets from here. The source is a selected layer. Mesh from preset. And I can select one of these presets. And the one that most resembles the earth is, of course, a sphere. And I can click on create and it's going to create a sphere. Now we talked earlier about how the sphere casts shadows on to the ground plane. In spacing, we don't really want the earth casting shadows anywhere, it's not sitting on anything, it's floating in space. So we can remove the shadow by going into environment and under ground plane, we can just bring the opacity down to zero. Now there's another way of doing that, it's by clicking on the infinite light and just unchecking shadow, but I don't really want to d...
o that because that means that the object itself won't cast a shadow. I do want the object to cast a shadow in case I decide to add maybe a moon or a spaceship or something, I want shadows hitting that secondary object. We're not going to do that in this example, but I just wanted to point that out. I just don't want there to be a surface where shadow is being cast on to.
Ratings and Reviews
Maria
Very informative class! I was expecting only basic information, but Jesus went into quite a few specific details and showed some useful tricks. Many many thanks!
Chouaib Rama
Of Course this is amazing class