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Editing Studio Drums

Lesson 6 from: Music Production in Logic Pro X: Vocal Mixing Essentials

Tomas George

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Lesson Info

6. Editing Studio Drums

<b>In this lesson, Tomas shows you his process for editing drums that were recorded in the studio, and how to use specific features for editing drums in Logic Pro.</b>

Lessons

Class Trailer
1

Introduction and Welcome to this Class

00:52
2

Project Organization

09:47
3

Faders and Panning

11:13
4

Flex Pitch - Vocals

05:18
5

Flex Time - Vocals

03:05
6

Editing Studio Drums

09:29
7

Song Mix Deconstruct - Mixing Drum Kit Designer

08:04
8

Mixing Files

01:50

Lesson Info

Editing Studio Drums

Hi. In this video, I'm going to walk through how I mixed and edited some of these drums. So I actually recorded quite a huge drum project to this song. Falling out of love. It was the part two of the song. So I recorded a full drum kit and this included microphones on the kick, the top of the snare, the bottom of the snare, one of the toms, the other tom and overheads. So there's overhead, center, overhead, left overhead, right, another mic on the high hat and there's also a room microphone and another room microphone and a third microphone, which was a little closer to the drum kit. So these were all the drum parts. And to be honest, I wasn't too happy with how the drums were recorded and how they were played. I thought they were a little bit out of time and this was actually an electronic song. What I should have already done is recorded the songs to the drums. What I did is I actually wrote in some mini drums and then I wanted some real drums kind of put on top, which isn't always t...

he best way of doing things unless the drum is really tight. But I wasn't too happy with this performance. So, what I actually did is I went through and I flexed all of these drums. So I copied the drum parts here and I just muted the original just in case I wanted to go back to the original and let's just hit the flex button up here and here you can see it's quite a lot of flex time And this took to be honest, a very long time. But there's a few little things I did to speed up the process. The first thing was I actually grouped all of these tracks. So if we open up the mixer here, you can see, I've got a group. So you can see, I've got this group here at number one drums. And so whenever I move one of these, it will move all of the flex time for the other ones that are grouped, but only if you set this up correctly. So if you just go down to the group settings here, you can see group one is drums. Let's click on open group settings and going down here, you can see the section editing which is checked and quantize locked audio. So the reason that I lock this is so we don't get any phase issues and also just to speed up the process. So instead of me individually going through and moving each of these flex markers, it will move them all. And like I said, it will lock in the phase and it will stop any phase issues. So that's one thing I did. Another thing is actually added some of my own samples. I actually added in some crash symbols. I thought the piece was lacking something it could do a bit more punch. So what I did is I went through and I found the place where the crashes should be and I just added in some symbols. I actually flex this to the beats. So it's perfectly in time because this was quite an electronic song. I want it all really to be flexed perfectly in time. But for a lot of genres, this might not be the case, but this is what I did for this track. And then one more thing I actually did is I went through and I added in some kick samples as well. I'm just going to play you. Now, the original kick drum recording, to be honest, it's not very good. I was not happy with this kick drum sound at all. So, what I did is I took it out, I muted the whole kicks and I added in some kick samples. So I actually have a software instrument here with some midi information and then a kick sample here as well. So I'm just going to uh show you the original kick right now. To be honest, I don't think that's a very good kick sample and this is what I changed it with. This is what I replaced it with, in my opinion, that's 100 times better. So I just suck that original kick drum out. Really? I do think the drummer could have played that kick drum sample a bit better. And also I probably should have used a different kick drum. I should have tuned it a bit better. Partly that was my fault. I should have tested some different microphones, but that's what I had. That was my recording and I did come up with a solution and that was to completely take the kick drum out and then just to type in my own samples here because this was flex to the beats. I just went through on the beat and typed in some kick samples and actually dragged in these samples on the beat. Alternatively, there is another thing we can do which is replace or double the drum sounds. So I'm just going to show you quickly how you can do this if you want midi information to go completely underneath your drum sounds here. So say you don't want to flex time the drums. So you don't want to actually flex time the kick, you can have a sample go underneath and that way you can mute the kick drum or you can add this as well just to add a bit more punch or to give a different sound to your kick drum. So the way we do this is highlight the drums you want to actually replace or double and then go up to track and then go down to replace or double drum track and you'll see straight away it adds in some midi information here. We have a few different options on here. So we can choose the instrument kick, snare tom or other. For this instance, I'm going to choose kick. But one thing I do like to do is actually double snares as well. But I'm going to show you how I'm going to do this for the kick. So I'm actually going to go down to mode doubling. If you choose to replace or double, it depends if you want to add another sample. If you want to completely replace this, obviously replacement will replace it and double will double, then we have the relative threshold. So anything below this number that we choose will not actually create some midi notes and anything above will. So if you put the threshold all the way down to say minus 37 anything above minus 37 will create some midi notes. And as you can see, as I increase this to say minus two, a lot of the midi notes have disappeared. So only the audio that's above minus two will actually create some Midi notes. So let's put this to say minus 17 and then we can preview this by hitting the preview button then going along, we have trigger notes. So this is basically the notes we want to play on the media information. If you're going to use a sampler, you can choose any of these notes. But if you're going to use a software instrument, I recommend using C one because that's generally where the kick drum is, we also have timing offset. So this allows you to trigger the notes slightly earlier or slightly later. If we hit set average attack time, it will go to the average, which here is minus 0.4 milliseconds or we can drag up here and change this or just use this little bar. Ok? So that's how you can replace or double the drums. I'm going to cancel that for the moment because I've actually gone through and manually typed in where I wanted the drums. But that's a good option if the track isn't perfectly in time. If you're not Quantis or flexing, I do recommend going in and doubling or replacing the drums. So as you can see, there's loads of flex markers here. So I went on monophonic because it's a drum part, it's just playing one note at a time. So you can choose the different flex times here. But for drums, I do recommend using monophonic and it will come up as an automatic mode as well. This one also says slicing, but for this, I wanted modifying it because the drums are only playing one note at a time. And what I actually did for this final project is I actually blended this recorded drums with some other drum samples as well just to beef out the sound just to make the sound even bigger because I wanted quite a hard hitting drum sound. Because when the drums entered in this track, this is when it really kicked in. So I wanted quite a large sound. So I have the, the real drums mixed with some samples of drums as well. So there is a few different shortcuts. There is a few different things you can do if you're not too happy with your drum performance. Number one is flex them and I do recommend grouping the tracks together. So just go to the mixer, make sure it's groups and then remember to open up the group settings and then make sure editing is checked and quantize locked is checked as well. Just extend this settings button here with this little arrow. And the other thing is I do recommend going through and adding samples to certain drums that aren't quite powerful enough or drum sounds that you might not be too happy with or you can actually go through and you can replace or double the drum sounds in the track area. So let's go up to track, replace or double drum track. Another thing I did is I wanted to crash Cymbal at that certain point and the drummer didn't play one in. So I just manually went through, found my own sample and put it in there as well. So I hope you found this lecture useful. It's just a quick overview of how I mixed these drums for this song. Falling out of love part two. Thank you for watching and I'll see you in the next lecture.

Class Materials

Bonus Materials

7._Mixing_Files.zip
17._Part_2_Audio_-_Downloadable_Project.zip

Ratings and Reviews

Student Work

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