How to Add and Change 3D Materials & Textures in Photoshop
Daniel Walter Scott
Lesson Info
98. How to Add and Change 3D Materials & Textures in Photoshop
Lessons
Class Introduction
03:24 2Before you get Started with the Photoshop Advanced Course
01:28 3The Easiest Way in the World to Mask a Person in Adobe Photoshop
24:23 4Class Project - Select Subject
01:41 5Select Mask & Changing a Color using Photoshop - Color Range
10:00 6Using Photoshop Selection to Fix Grass & Sky - Color Range
07:20How to Change the Color of Skin in Photoshop - Color Range
08:05 8How to Create an Ink Splash Image Around Text - Color Range
15:02 9Class Project - Color Range in Adobe Photoshop
01:54 10Mask on a Group Rather than each Layer
11:18 11Advanced Masking using a Channels in Adobe Photoshop
14:14 12Class Project - Channel Mask
01:30 13How to Make Selections in Photoshop Based on the Focus Area
22:53 14Class Project - Focus Area
01:11 15Selection Trick Using the Smudge Tool in Photoshop
04:16 16Future of Selections in Photoshop with Adobe Sneaks
07:04 17Quiz - Selection & Masking
18Advanced Preference Changes for Adobe Photoshop
08:36 19How to Speed up Adobe Photoshop if it’s Running Slow
07:48 20Workflow Tips & Tricks Like a Professional in Photoshop
13:45 21Advanced Layer Tricks in Adobe Photoshop CC
05:58 22Automatically Add a Watermark Text or Logo in Photoshop
08:29 23Batch or Image Process Multiple Images at Once in Photoshop
09:05 24How to put Loads of Images into one Photoshop File Quickly
07:04 25Weird Adobe Photoshop Features & Easter Eggs
06:37 26How to Enlarge Images Without Becoming Blurry in Photoshop
06:57 27How to Fix Blurry Images in Photoshop Using Shake Reductions
08:17 28Advanced Color & Tone Correction Using Levels in Photoshop
06:44 29Advanced Curves in Adobe Photoshop CC
06:34 30Quiz - Fixing Images
31How to Reshape Images Without Distorting in Photoshop Content Aware Scale
09:44 32How to use Content Aware Move in Photoshop
08:38 33How to use Content Aware Extend in Adobe Photoshop
07:28 34Removing Objects Using Content Aware Fill in Photoshop
07:01 35Class Project - Content Aware Fill
01:03 36Cropping Tricks Delete Pixel & Reveal Cropped Content in Photoshop
06:11 37Automatically Crop & Rotate Scanned Documents in Photoshop
05:35 38Crop Angled Images to Straighten Perspective Cropping Photoshop
04:42 39How to Trim the White Away from the Edge of an Image in Photoshop
01:52 40Automatically Align Layers in Adobe Photoshop CC
07:38 41How to Reshape Images using the Puppet Warp in Photoshop
18:10 42Class Exercise - Puppet Warp
01:14 43How to Change the Perspective in Photoshop Perspective Warp
05:47 44Quiz - Cropping & Aligning & Distorting
45How to Color Black & White Image in Photoshop
09:42 46How to Create a Duotone Effect in Adobe Photoshop CC
09:28 4744. Class Project – Duotone in Adobe Photoshop
02:20 48How to create the Glitch Effect in Adobe Photoshop
07:01 49Class Project - Glitch Effect in Adobe Photoshop
00:44 50Color Grading with Orange & Teal Effect in Adobe Photoshop
05:36 51Class Project - Color Grading in Adobe Photoshop
00:49 52Quiz - Color
53Advanced CC Libraries Tricks and Tips Photoshop
19:15 54Advanced Type Trick & Workflows in Adobe Photoshop
19:38 55Photoshop Can Guess your Font Using Match Fonts
10:43 56Quiz - Typography
5752. Adding Artboards to your Photoshop Workflow Properly
05:24 58How to Add Images Correctly to a Photoshop Artboard
08:17 59Using Smart Objects & Relinking Images in Photoshop
04:10 60Advanced Speed Tricks for Updating Artboards in Photoshop
04:09 61Export Artboards as PDF & Separate JPGs in Photoshop
05:38 62Quiz - Artboards
63Advanced Tricks for Healing Brush for Retouching in Photoshop
08:24 64Don’t Forget About Clone Tool Stamp in Photoshop
06:09 65How to use the Patch Tool for Retouching in Photoshop
06:41 66Class Exercise – Retouching in Photoshop
01:15 67How to Retouch in Photoshop Using Face Aware in Liquify
06:50 68How to Use Vanishing Point to Mocking up Designs in Photoshop
12:19 69Vanishing Point - Cloning & Healing at an Angle in Photoshop
11:19 7064. Class Exercise - Vanishing Point in Photoshop
00:51 71Fixing & Retouching Skin Tone in Adobe Photoshop
06:01 72Retouching Eyes by Enhancing in Adobe Photoshop
08:00 73Retouching Eyes with a Little Bit of Fakery in Photoshop
09:00 74Fully Faking Believable Eyes in Adobe Photoshop
06:45 75Class Project – Eyes in Photoshop
00:51 7670. How to Realistically Whiten Teeth in Adobe Photoshop
11:44 77Class Project – Teeth in Photoshop
00:57 78Quiz - Retouching
79Difference Between Place Linked vs Place Embedded in Photoshop
08:22 80What is the Difference Between Fill & Opacity in Layer
01:11 81How to Use & Export Layer Comps in Adobe Photoshop
03:27 8275. How to Create a Double Exposure in Adobe Photoshop
11:07 83Class Project - Double Exposure in Photoshop
01:17 84How to Create a Watercolor Painting Effect in Photoshop
09:23 85Class Project – Watercolor in Photoshop
00:32 86How to Decay Pixel Explosion Dispersion Method in Photoshop
13:47 87How to Make Exploding Shoe Effect in Adobe Photoshop
10:49 88Class Project – Decay in Photoshop
00:51 89Quiz - Visual Styles & Effects
90How to Edit Video in Adobe Photoshop
25:42 91Parallax Effect to Make Photos Move in Photoshop
13:22 92Class Project – Parallax in Photoshop
01:15 93How to Create Live Images - Cinemagraphs in Photoshop
13:19 94Class Project – Cinemagraph in Photoshop
01:35 95How to Setup a File Ready for Web and UI Design in Photoshop
09:32 96How to Export Your Web Design UI Project for Dreamweaver
07:57 97How to Make 3D Text & 3D Logos in Photoshop
11:52 98How to Add and Change 3D Materials & Textures in Photoshop
08:42 99Using Cameras & Depth of Field in 3D Photoshop
05:12 100Adding Lights & Casting Shadows Using Photoshop 3D
10:01 101How to Export a High Quality 3D Image from Photoshop
04:42 102Class Project – 3D in Photoshop
01:08 103How to Create Fake 3D Lines & Type in Photoshop
09:33 104Fake 2.5D Gradient Effect with Paths in Photoshop
07:10 105Class Project - Fake 3D in Photoshop
00:46 106Using Free Templates & Adobe Market to Mockup in Photoshop
11:07 107How Make a Reusable Mockup in Photoshop Using Smart Objects
06:40 108Mockup Poster Against a Wall Using Photoshop
08:16 109How to Make a Simple UI App Web Design Mockup Using Photoshop
06:06 110Class Project – Mockups in Photoshop
01:00 111How to Proofing Colors in Adobe Photoshop Ready for Print
04:04 112How to Tidy Up your Photoshop Files Before Sending Them Out
10:21 113How to Package Your Photoshop File to Include Linked Images
07:22 1143 Kinds of File Export for Photoshop Social Media Web & Print
12:59 115Quiz - Exporting
116What’s Next After Your Photoshop Advanced Course
01:05 117Final Quiz
Lesson Info
How to Add and Change 3D Materials & Textures in Photoshop
Hi there. This video is all about materials and textures. We'll make some kind of like blue acrylic. Just some shiny green stuff, some glass. Alright, let's figure out how to make them. All right? So continuing on from our last tutorial, we're gonna look at the materials or textures of our three D. Extrusion specifically this type here. So what we need to do is have the background layer selected. It's actually going to be called background anymore. I'm gonna call it three D. Type, three D. Type and we're gonna go to our three D. Panel. So the materials of these things here, you can see inflation material bevel material. Okay, so we've got the front of it, the edges of it, the extrusion which is the sides of it, the back bevel and the backside which we can't see what we want to do is actually is do it for all of them. So what we can do is just click on this one and select this. So we've got all of the different materials selected. And what you'll see at the top here is your properties. ...
Panel changes. So the starting off material is if I drop this down your basic one, is this guy here for hover above them. He's no texture. That's what we've got. There's no texture has a diffusion color of the green that we got from our type. This is how you change your color. So you want it to be pink. Now pink color and we're going to render and you can see it's using that color. Now escape. So you can start with this basic color and play around with things like the shine reflection, roughness, bump, opacity refraction, Experiment them, we're not going to go through all of them reflections probably like big shiny material. Okay 100%. It's a complete mirror, it's not gonna be that useful so I'm going to reflect a bit a bit of shiny nous, I'm gonna hit render and I'm going to spend a little bit of time waiting for this to render so you can see what it is. Alright even I got bored of it so we split it up to here and what I'm going to show you is while you're working it's best to probably turn your render settings down to a really low quality just so that you get a quick look of it without it going too far. But before we do that you can see the shine and reflection appearing here, you can see the reflection of the background graphic, Okay the would cast in there, it's pretty amazing you can see the reflection of each of the letters on itself. It's all very amazing. It's starting to get nicer and nicer but you can see it's got a lot more rendering to do before this thing is perfect so things you can do to speed up your render time. First thing is is under your image. I'm gonna have to escape Okay under your image image size, you can work at a really small working at 1500 pixels across which is reasonably small. Right? I did it for this exercise so that when you're playing along it's not going to slow. The good thing about it though is that red here is victor So we can scale this, we could scale it right down to something really small and work on it. They're just a really small version. And when we're finished, before we do our final render, just yank up the pixels to something larger. The only thing that's going to limit it is our background graphic. I made it 1500 pixels across. You might have to just work with a smart object that is a lot larger so that you can scale it up. The other thing you can do to speed things up is under preferences and we're going to go to performance. You can yank this up even higher, you can switch it to this huge pixel dimension option and under three D. Make sure that your V RAM. It's different from the regular RAM. This is your video RAM. I've got mine at 100% takeover please. Shadow quality, low high quality threshold low click OK and now I'm going to do another render. Well I won't do another render but it'll go faster so let's look at a little bit more materials. This uh this three D. Environment can get a little bit tricky. So what you can do like on the layers. Panel member earlier on we went only show me your stuff that is a type layer. Okay you can do the same in the three D. Layer and I click on my make sure in your layers panel you've actually got the layer selected 32 here. You can say actually just show me the measures which is the actual physical objects. There's my type and there's my background or you can turn that off and actually just turn on the materials. Okay so there's a material that is my background and these are the materials that are being used on this object, the front, back, left side, in any corners. Once we get into light you can turn those on as well. Just have the one overall like the moment Thunder materials. I'm going to select all of these. I want all of the materials for red and you can play with these. But under this little drop down here there's a bunch of default ones as well. You just hover above them that they'll give you a kind of an explanation of what they are, cotton fabric, denim. Okay so you can play around with these and apply it. Let's look at maybe something like what kind of glass? Crystal glass frosted glass, glass scratches. Pick one dan glass smooth. I'm picking glass smooth. And the problem with glasses when I'm working on it it's completely see through and when I had render it's quite the stress on the machine trying to render glass. Remember three d. Hit all the buttons alright it's got started but even on the lower qualities it's still not right. The one thing with the quality though make sure you turn it back up when you do your final export. Okay well you're ready for your final print alright before we move on, especially working with glass it's just the rendering is taking too long. So what we can do is you can grab the rectangle marquee tool and what we might do actually is turn up my rendering so back to three D. And I'm going to say actually let's go for high quality is going to crank back up because what I'm gonna do is I'm gonna use my rectangle marquee tool selected chunk so I'm not I'm not able to see the whole thing. Why can but I just want to see just this chunk maybe that but there and if I click on this render button down the bottom it'll render just where I have a rectangle marquee tool so I can zoom in a bit. No we gotta wait for it to finish instead of trying to render out the whole thing, I can just take a little snippet and get an idea of the material before I go and maybe commit to the whole thing being rendered so make a selection rectangle marquee tool and then just give that button a click, you can see I cranked it up pretty high and you can see it's going even slower than it was before, but I'm getting a good sense of the object here. That's enough for me escape. Alright, I'm going to select the select and I'm going to turn my preferences back to something more manageable shadow quality back to low. All right. All right, a couple of things before we move on about materials, one as you can see this, it's kind of rendering this dark black line through it. You might not be able to see it because you can't see this floor plane to get rid of that kind of weird dark line. Go to your back to this option here in the three D. Layer, Showing me everything in my three d. c. Click on the word scene. I like click on the word environment. There's the ground plane that puts it in there by default because it's cool if you don't have this wooden background, at least the shadows get cast on the floor, which is pretty cool. But now in case I want to turn the opacity down to zero. The other thing is because it's glass, it's hard to see what you can do is you can go to the scene and show me the lines they do render. So you can use it kind of to re angle things, but then turn them off before you render it out and let's grab our material for this guy. Okay, for red and don't use glass stresses the machine out. What you can do though is start messing around with some of these other colors. Okay. And they're not just colors. Some of them have what's called a bump map, which means they're actually going to give it a kind of a lumpy look out of the scope of this video if you want to go back to just a standard flat color and about halfway down there's one called no texture and then click on the diffusion color and pick a color. I'm gonna go back to our little smitty green. Okay, so there are some built in materials you can use once you've loaded them, you can adjust them. Also know that there are actually some more that adobe will give you, give it to you free if you go to three D. And go to this option says get more content to load up the Adobe website, it'll come to here and down here. You can, there's materials that you can download. There's also some measures when they say mesh, they mean a three D. Model and down here there's different stages, kind of lighting setups for products, all sorts of awesome stuff. Once you have downloaded the materials and unzip them, you can go into here and just go to the cog and say low materials. Alright, so that's gonna be it for materials. Let's get into the next video where we look at using cameras
Class Materials
Ratings and Reviews
Shah Nawaz
Amazing experience but it is little old. You should update with latest version of PS
Uli N
Great class, but outdated PS version. It was confusing sometimes. Some tools are not in PS anymore and more tools have been added which is not included in the course.