You Can’t Kill Main Components In Figma
Daniel Walter Scott
Lesson Info
74. You Can’t Kill Main Components In Figma
Lessons
Introduction to Figma Essentials
02:53 2Getting Started with Figma Training
03:06 3What Is Figma For & Does It Do The Coding?
03:46 4What's The Difference Between UI And UX In Figma
05:22 5What We Are Making In This Figma Course
09:18 6Class Project 01 - Create Your Own Brief
04:01 7What is Lo Fi Wireframe vs High Fidelity in Figma?
02:34 8Creating Our Design File & Introducing Frames In Figma
08:29The Basics Of Type & Fonts In Figma
10:51 10Rectangles, Circles, Buttons And Rounded Corners In Figma
06:50 11How To Use Color In Figma
05:45 12Strokes Plus Updating Color Defaults In Figma
09:28 13Object Editing And How To Escape In Figma
01:47 14Scale vs Selection Tool in Figma
02:39 15Frames vs Groups in Figma
09:24 16Class Project 02 - Wireframe
03:00 17Where To Get Free Icons For Figma
09:10 18Matching The Stroke Of Our Icons
05:16 19How To Use Plugins In Figma For Icons
04:31 20Class Project 03 - Icons
03:48 21How to Use Pages in Figma
08:31 22How to Prototype in Figma
10:46 23Prototype Animation and Easing In Figma
10:53 24Testing On Your Phone with Figma Mirror
05:40 25Class Project 04 - Testing On Your Phone
03:51 26What is Smart Animation & Delays in Figma?
08:44 27Class Project 05 - My First Animation
02:01 28Sharing & Commenting on a Figma File with Stakeholders
07:10 29Sharing & Editing With Other Ux Designers In Figma
06:58 30How I Get Inspiration For Ux Projects
06:39 31How To Create A Mood Board In Figma
05:33 32Class Project 06 - Moodboard
01:26 33How to Work with Columns & Grids in Figma
13:54 34Tips, Tricks, Preferences, and Weirdness in Figma
07:21 35Color Inspiration & The Eyedropper In Figma
06:34 36How To Create A Color Palette In Figma
09:02 37How to Make Gradients in Figma
07:09 38How to Create & Use Color Styles in Figma
08:01 39Class Project 07 - Colors & Columns
04:00 40Fonts on Desktop vs in Browser in Figma
01:30 41What Fonts Can I Use? Plus Font Pairing In Figma
06:01 42What Common Font Sizes Should I Choose In Web Design?
11:30 43How to Make Character Styles in Figma
06:36 44Lorem Ipsum & Placeholder Text In Figma
04:28 45Useful Things To Know About Text In Figma
09:35 46How To Fix Missing Fonts In Figma
02:42 47Class Project 08 - Text
05:19 48Drawing Tips And Tricks In Figma
09:38 49Squircle Buttons with ios Rounded Courses In Figma
02:48 50Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma
07:25 51What Is The Difference? Union vs Flatten In Figma
03:36 52Class Project 09 - Making Stuff
03:29 53Smart Selection & Tidy Up in Figma
08:40 54Do I Need To Know Illustrator With Figma?
04:15 55Tips & Tricks For Using Images In Figma
06:11 56Masking & Cropping Images In Figma
09:12 57Free Images & Plugins For Figma
02:31 58Do You Need Photoshop For Ux Design In Figma?
10:40 59Class Project 10 - Images
01:17 60What Is Autolayout & Expanding Buttons In Figma?
10:27 61Class Project 11 - Buttons
01:15 62Auto Layout For Spacing
05:47 63How To Use Constraints In Figma
08:22 64Combining Nested Frames Auto Layout & Constraints in Figma
11:54 65Adding Text Box Autoheight to Autolayout in Figma
08:27 66Class Project 12 - Responsive Design
02:19 67Nice Drop Shadow & Inner Drop Shadow Effects In Figma
05:56 68Blur Layer, Background Blur & Image Blur in Figma
05:57 69How to Make Neumorphic UI buttons in Figma
07:37 70Class Project 13 - Effects
01:53 71How To Save Locally & Save History In Figma
05:42 72What are Components in Figma?
06:19 73Updating, Changing & Resetting Your Components
07:47 74You Can’t Kill Main Components In Figma
07:22 75Where Should You Keep Your Main Components In Figma
05:02 76Intro To The Forward Slash / Naming Convention In Figma
08:55 77Class Project 14 - Components
00:44 78How To Make Component Variants In Figma
06:41 79Another Way To Make Variables In Figma
06:14 80How to Make a Multi Dimensional Variant in Figma
11:13 81Class Project 15 - Variants
01:41 82How To Make A Form Using Variants In Figma
12:52 83Class Project 16 - Form
01:27 84Putting It All Together In A Desktop Example
19:44 85How To Add A Popup Overlay Modal In Figma
03:03 86How To Make & Prototype A Tool Tip In Figma
07:26 87What are Flows in Figma?
05:39 88Slide In Mobile Nav Menu Overlay In Figma
03:55 89Class Project 17 - Prototyping
01:10 90How To Pin Navigation To The Top In Figma
10:17 91How To Make A Horizontal Scrolling Swipe In Figma
06:36 92Automatic Scroll Down The Page To Anchor Point In Figma
04:50 93What are Teams vs Projects vs Files in Figma?
05:18 94How Do You Use Team Libraries In Figma
11:03 95The Difference Between Animation & Micro Interactions
02:55 96Animation With Custom Easing In Figma
25:36 97Class Project 18 - My Second Animation
01:54 98How To Make Animated Transitions In Figma
12:34 99Class Project 19 - Page Transition
01:31 100Micro Interactions Using Interactive Components In Figma
05:54 101Micro Interaction Toggle Switch In Figma
04:23 102Micro Interaction Burger Menu Turned Into A Cross In Figma
04:23 103Class Project 20 - Micro Interaction
01:35 104How To Change The Thumbnail For Figma Files
04:10 105How To Export Images Out Of Figma
07:40 106How To Share Your Document With Clients & Stakeholders
07:09 107Talking To Your Developer Early In The Figma Design Process
03:55 108Sharing Figma With Developers & Engineers Handoff
06:07 109What Are The Next Level Handoffs Aka Design Systems
03:18 110Class Project 21 - Finish your design
04:57 111What Next?
06:08Lesson Info
You Can’t Kill Main Components In Figma
Hi there in this video, we're going to look at why you can't kill the main components in fig A Well, it's hard to do. Anyway, let me show you what I mean. OK. We'll stop calling it killing it then let's call it deleting. Uh So I'm gonna create this top NAV as a component. OK? Not multiple components. Just one big old component. OK? I'm gonna call this one top NAV. OK? So that is the master. OK? Let's put him over there and let's make an instance of him back onto this. OK? But let's say that later on. I forget I'm like, what is this thing? Don't need that? Delete it actually show me nsa's panel. So there is my main component in the assets panel. OK? But let's say I click on it and I delete it. Can you see it deleted from over here as well? Watch delete, you're like, oh no, it's gone. But you can't delete a master component. OK? It's uh it's hard. OK? So what you can do is as long as you've got at least one instance of it, you can right click that instance and say, and normally this says...
go to main component, but now it says I can't find him. Can I restore him? He said yes, please. And he pops back there. He is there. He's just back where he was. OK? Delete him forever. If you delete him and his instance there, you've actually properly, he's properly gone. OK? But as long as you've got at least one instance lurking around, you can re get that main component back. Now, another level to this is we are kind of using a master within the same design file. OK? Let's say that we grab a master or an instance from another design file. So I'm gonna go find something from my drafts. Now, it could be from the community, some something somebody shared from you. I'm gonna use this as something we used earlier in the course. OK? It's from the community and I am going to go to the assets which are all the components, OK? And what I wanna do is I want, they're all over the place I am going to, I want the search thing, OK? Let's say I want this little search guy. So I've dragged out an instance and I copy it. OK? And I want to use this on mine. Normally, you're not doing it on purpose, you accidentally copy, you're like, I'm gonna grab all of this and appropriate it, steal it, OK? Because it's good and it nicely laid out and it's gonna save some time. That's one of the lovely things about this UX industry and uh fig M in particular, there's lots in the community that we can use. OK. But let's say we do it on purpose, we copied out in instance, it has to be an instance for this thing to work because what I want to show you is what's happened to our assets panel. We a second ago, if I undo undo undo undo, we only had local components. That means that the masters are in this document somewhere. But if I paste an instance from somebody else's, we get this new thing. Great. Nice. All right, we get this thing used in this file. It's an instance. How do I know the layers? Oh Where is it there? Little diamond. So this has come along which is cool but where's the, where's the original? Where's the master? Actually, we can go back to it like we did before. OK? Go to main component. It's slightly different language than the other one, but it's gonna do the same thing. It exists not in this document. OK? Even if I have this document closed and I forgot I even got it from that. If I go right click and say go to main component, boom, it's gonna open the right file. It's going to try and find it for me. Look at there, it's even selected it. So that's sometimes useful and a lot of the time just a pain in the butt. OK. So if I go to assets and you're like, oh that's why that is there. OK? What you can do is um I right clicked it. You can go to the main component as well. Actually, what we're gonna do is right, click it and say detach instance. OK? So it's no longer a component anymore. That's why it's disappeared and was going to make it a component and at least now it's a component on this file. There's no, it's not going to reach back into this other file. Now, it's kind of disconnected. Does that make sense? Now, at the moment, the way that I'm gonna undo it, so it's still connected to that original file at the moment, it doesn't, if I go and update this, you know, go to the main component and I update it here, it doesn't kind of flow through. It's not the ideal way or at least the way that Sigma wants you to kind of control large files. So if I go in here now and say destroy, OK, save this click done. There's no real save. I still do it though. Command control doesn't help. Uh Let's close that down. Can you see it doesn't flow through this way, the way to update and do like, you know, get it to flow through is something called a library, a team library. We'll do that a little bit later in the course. It's one of the I think it's one of the paid things we need to use. And if you really want to know now you can go check the part of the course. It's called libraries. Um But yeah, for the moment, let's stick to components and let's do one other thing about not killing um components. So you can go over there. So main components don't die. The other thing that can't die. So this is an instance of my main component. Remember I know because it's in the layers, there's my original. But let's say I've got a couple of them. I've got this one, copy it, you paste that one there and try and drag all of this down whenever I'm trying to select everything on our board. I try and drag box around. All. Here you go. Cool. All right. So I've got this one and this one in this case, I don't need a home button. We're already home. So I'm gonna go in here double click it and hit delete and it's gone. Not really. It's kind of weird. Nothing is deleted. You can't kill it. Remember? Um Let's have a little look at what happened. Keep in, I'm gonna move it so you can see the so we can zoom in nicely with the camera angle. OK? So I'm gonna undo OK. So there's my instance top NAV OK instance main. So if I go into this double click to go inside my instance and I say I'm just using the delete key on my keyboard. Watch what happens to this thing called subtract. It should be called home button. But hey, be naming. Do you see? It doesn't actually disappear. It doesn't actually go away. The eyeball just closes. So you don't actually kill things in an instance. It just hides it. It means that we can turn it back on later on and it doesn't break the connection between these two. Ok? If I did want to get rid of it forever, I've got to go into my main and it will delete out of this and this. Does that make sense. So you might find things that have a bunch of thing I will, you know, turned off on it. But yeah, that is why you can't kill components, even little bits of them and what to do when you're working with what feels like other people's files, but actually just design files that are part of your fig a world that you didn't make. Oh, actually that's something I didn't mention here. I'm going to open up that thing again. Let's go back to that local one. If you actually bring the master in instead of the instance, all that goes away. So let's say I'll need to bring in this, which one exclamation point. OK? If I bring in the master, I know that's the master copy it and I bring it in. OK. Let's look at our assets, paste it there, it is. Can you see it's just part of my local components? OK. Not used in this file if I want to use it in this file, right? Click detach. Make a component again. He's back. Alright. I hope that was helpful. Components can get a little mysterious sometimes let's jump into the next video about components now.
Class Materials
Ratings and Reviews
Mahyar Hassid
Great class, Daniel drops so much knowledge in every video and in all the in between unexpected moments that helps speed up your process!